It's been almost a years since my last update and I apologize. Keeping this blog ( and my site for that matter) up to date is not one of my strong points. I would like to tell you it's because I'm busy working on LoP3.2 but alas real life is keeping me from finishing the series.
For the past three years I've been working at an advertising agency while also going to a school for digital-media.
My finals are now in full motion and at the end of summer hopefully I'm going to be a professional webdesigner and webprogrammer.
This of course makes progress in Lop3.2 very slow and at weekends I'm mostly too exhausted on staring at a computer all day programming. For the last year I was working on many different engines for games and animation because I just had no time for a big project.
At the moment I'm experimenting on a little jump and run game - very exiting because it my very first attempt and the engine looks promising. The good thing about a little project like that is you can work in small takes while on a game like LoP you can waste your entire saturday afternoon working on one little puzzle.
I apologize for keeping you waiting for so long and hope you understand my situation. I'm still planning to finish the game but it is way too early to estimate a proper release date.
Below you can glimpse at the first draft of my jump and run game.
Thundaboom
You smell like poo, Mr.Magoo.