Contact Info / Websites
I'm writing and illustrating silly comics now.
CHECK THEM OUT HERE: www.theblueglueguy.com
LOP PROJECT IS IN LIMBO
(Who knows what's going to happen...)
I'm getting a lot of email at the moment asking about the status of the last part of the "Legacy of Pliskin" adventuregame saga. Because we have the year 2012 and so far all games have been released on a 3-year scale people ask if it will be finally released this year.
Unfortunately the game is still only halfway done simply because I don't have the time and nerve to continue the project on weekends. Yeah, I guess its pretty much laziness on my part but during the week I'm working on a computer coding away and the last thing I want is to do the same on my only two free days.
Another reason is that there are still tons of backgrounds missing and even doing only one takes almost an entire day (at least for me).
So I am asking you, if you or somebody you know has good drawing skills, can draw beautiful vectorbased backgrounds and want to help me finish the game please by all means contact me. This would make the games completion so much faster.
Please keep in mind that this is a non-profitable project so I can't offer any money.
If interested please contact me via the contact form on my completely out-dated website. The fans and I would really appreciate the help.
It's been almost a years since my last update and I apologize. Keeping this blog ( and my site for that matter) up to date is not one of my strong points. I would like to tell you it's because I'm busy working on LoP3.2 but alas real life is keeping me from finishing the series.
For the past three years I've been working at an advertising agency while also going to a school for digital-media.
My finals are now in full motion and at the end of summer hopefully I'm going to be a professional webdesigner and webprogrammer.
This of course makes progress in Lop3.2 very slow and at weekends I'm mostly too exhausted on staring at a computer all day programming. For the last year I was working on many different engines for games and animation because I just had no time for a big project.
At the moment I'm experimenting on a little jump and run game - very exiting because it my very first attempt and the engine looks promising. The good thing about a little project like that is you can work in small takes while on a game like LoP you can waste your entire saturday afternoon working on one little puzzle.
I apologize for keeping you waiting for so long and hope you understand my situation. I'm still planning to finish the game but it is way too early to estimate a proper release date.
Below you can glimpse at the first draft of my jump and run game.
Sorry you guys and gals haven't heard anything from me since the release of LoP 3.1. Especially any news regarding the second episode of Pliskins final adventure.
The truth is, the last month was really stressful for me. My colleague was on vacation in NY and I had to complete dozens of projects on my own in a short period of time. On top of that school started again and therefore was occupied for the last 3 weeks.
I wasn't able to actually start working on Ep2 itself but thought of new puzzles and characters for the game. I also make it no secret that the last game wasn't that successful as I'd hoped so I thought of ways to improve the game to make it more appealing for a wider audience.
First of all I want to include more puzzles and make the game a bit more challenging. I'm going to change the sidequests and fuse them into the main storyline in toned down versions 'cause many people found them to be too confusing. The game will also have new areas to explore while some of the older ones (like the temple of time) will be inaccessible (filesize issue). Oh yeah, Pliskin is going to regain his ability to combine items. ;)
Some people asked me via email why only a few characters have an actual voice over and many have not. It has nothing to do with me being too lazy to organise more voice actors but
with the games filesize. If I gave all the characters a voice then I would have had to cut most of the ambient soundtrack to not go overboard with the already big filesize. Maybe I'll change the way I handle the side characters in Ep2. But it's too early to be sure about that.
Likewise too early to say is a release date. My current goal is to be finished by winter.
Why not play the previous Pliskin games and recommend LoP3.1 for the "Adventure Games" section. ;-)
PS: To my surprise a lot of people liked the background picture I made for episode ones main menu and asked for a wallpaper version.
Here it is: http://www.newgrounds.com/art/view/hol y-howard/lop-3-1-main-menu-bg
"Legacy of Pliskin Trilogy Part 3 Episode One" is finally online!
Wow, it's been slightly over a year since I started this project and it's a relieving feeling to finally be done with this game. (Well... there's still episode two which needs to be done but that can wait ;-)
There are a lot of love, frustration and sleepless hours behind this baby, so I hope you like playing it as much as I liked programming it.
If not, then be sure to write me and tell me what can be improved for Ep2.
Don't be shy: vote and review!
I'm really looking forward what you guys and gals think about the game.
Good news everyone. "Legacy of Pliskin 3 Ep1" is finally finished and will be released soon.
Right now I'm working on the extras (artworks and video walkthroughs) which will be linked with the game. Also, the filesize right now is 10.4 MB and i order to upload the game myself, I have to compress some content for it to become slightly under the 10 MB mark.
EDIT: Wade is the man! He increased my max MB limit to 14 MB! How awesome is that? Right now, instead of compressing my game, I'm increasing the overall audio- / bitmap quality as well as inserting some additional effects.
Progress was quite slow last week since I had to wait for some voice lines to be recorded before I could continue working on the flash.
Today I got most of the lines (There is still one person who didn't had the chance to record his lines yet.) and completed the intro sequence.
Not much to do anymore exept the last lines and some additional sound effects.
But after that I have to compress the flash file to under 10 MB. Oh my...
LoP3 is almost finished. All main quests and sidequests are done and now I'm currently working on small ambient stuff like background characters and secret unlockables.
Here's a short list of things left to do:
- Add more background characters for ambiente
- Add the last voice lines for some characters
- Add more unlockable stuff and check the achievement system
- Embed more sound effects
- Beta-test the game again and again...
So, as you can see. There's not much left to do and I hope the game will be finished for a release in mid-late August.
By the way, why not check my homepage for some more LoP3 screenshots?
Progress is going smoothly with "Legacy of Pliskin". The only big things left to do are two last sidequests, complete the bonus materials, inserting missing voices and embedding the entire sound effects.
A release in mid-late August could be possible, no?
On top of that I did a little teaser trailer for you guys. It's nothing spectacular but gives some smalls peaks into the games art-style, atmosphere and characters.
Check it out here: http://www.youtube.com/watch?v=zbzfwzA 9OvU&fmt=18
Hope you find it exciting. Also, I'm going to post more flash-related stuff onto my Youtube account like older cartoons and maybe some walkthroughs for LoP3 in the near future.
Good new to everyone who is waiting for my new flashgame "Legacy of Pliskin 3".
It has been some busy months but I'm finally seeing some light at the end of the tunnel: The first episode of Pliskins final adventure is almost done.
With the main chapters all complete and I'm currently working on the sidequests. The game also needs more sound effects and the missing lines from some of the characters.
Then I'm going to add the bonus content and improve some graphics/animations.
Since a lot of people waited impatiently since 2006, I guess it's time to talk about the game itself, huh?
The game runs on a similar game mechanic as it was in the first two games.
This means Pliskin stand in the middle of the screen and the player can search the screen for clues and item for Pliskin to interact with (unlike the prequel this time he actually walks to the item he collects).
The game mechanic has been greatly improved and is not as glitchy as it was in LoP2 and to spice things up Pliskin has some cool new moves up his sleeve. Remember the final boss from part 2? I don't want to spoil it but Pliskin got the ability to use magic at this point.
This was no gag-event but actually a story-progress. In this game Pliskin can again use the magic spells which can be used to interact with other objects.
Don't worry about the game becoming a RPG - there are still plenty of other items to collect to solve the puzzles.
The giant golden sword he found inside Toms castle is also back - but since there are no enemies to fight he will use it to open door.
There are a lot of new NPCs which will help Pliskin anyway they can. While LoP2 only had about 5 this game will have over 20. There are also almost double as much backgrounds and locations this time around.
Pliskin will need the help he'll get to find the hideout of his nemesis Rufus. Maybe finally the story about Pliskins past and his role in Rufus strange plan will finally be revealed.
So, today I've been working on the main elements for the LoP3 statspage.
But for some mysterious reasons my dynamictext was invisible.
Two hours whacking my keyboard in rage and anger I tried bypassing the error via scripts and even rebuild the movieclip two times.
In the end it turned out the dynamic text where blocked out by my mask...
Wow, good to know the only way to make my text visible again is to embed the font.
Seriously, what is the point of that? It doesn't even make any lick of sense. WHAT WHERE THEY THINKING?!
*waved arms in terror*